package il.co.gadiworks.jumper;

import il.co.gadiworks.games.framework.GameObject;

public class Castle extends GameObject {
	public static final float CASTLE_WIDTH = 1.7f;
	public static final float CASTLE_HEIGHT = 1.7f;
	
	float stateTime;

	public Castle(float x, float y) {
		super(x, y, CASTLE_WIDTH, CASTLE_HEIGHT);
	}
}